roll20 delta green character sheet

if there are WP losses correlated to a status (the second use of stimulants gives you -1D6/-2D6 WP), checking the box will automatically trigger the loss. Complete rules for conducting investigations, overcoming crises, fighting for your life, and watching your sanity slip away. Delve . Some Roll20 news this week. ... View source for Adding Character Sheet. If so, no worries, the character creation process helps you make a new character that fits into the group in just a few minutes. Unspeakable! Home » Adding_Character_Sheet. In weapons besides the classic firearms skill, there is a shotgun one, what it does is rolling a firearm skill+20% to take in account the natural bonus of shotgun (that as far as I found in the rules are the only weapon without a killing radius that gives+20% to all rolls). Character sheet templates created by the community for use in Roll20 VTT. Demon Gate . Digital Shades . One of my Patrons is the creator of the Delta Green character sheet in Roll20. Work in progress (Based on Tabbed Savage World and CoC 7th) - delta_green_character_sheet_v06.css - Roll20/roll20-character-sheets Der Eine Ring . 1 day ago. Roll20 character sheets. A "Character" doesn't have to be a character; it can be a monster type or a sonic screwdriver or a vehicle or even a language. Demon Gate . Episode 30: Delta Green at Gen Con 2019; The Passing of a Legend; New Gameplay Footage From Cyanide’s Call of Cthulhu Game; Delta Green. You signed in with another tab or window. All characters, even replacement characters, start at first level. Report Save. Cheers Bud ! Der Eine Ring . Delve . What can we help you with? Whoever speaks Elvish, assign their Character to … Articles dedicated to sheetworkers should be assigned the [[Category:Sheetworker]]-category.. Building Character Sheets is the core article on this topic, and should have links both ways to most articles in this category, for ease of navigation.. To give an article the "Character Sheet Creation"-category, add [[Category:Character Sheet Creation]] to the bottom of the page. First, Roll20 announced the Charactermancer. You can quickly access the Compendium right from inside your game while playing on the Roll20 virtual tabletop. Delta Green Character Sheet for Roll20. Roll20 character sheets. The quickstart rulebook of DELTA GREEN: NEED TO KNOW includes everything you need to play Delta Green. Whoever speaks Elvish, assign their Character to … Mar 22, 2018. Diaspora . If that's all you're needing, then you can stop there. // var x = document.getElementById("mySelect"); border-style: dotted; border-color: #dbc792; padding: 5px; background-color: white; background-image: none; &{template:dg} {{name=STR roll}} {{normal_d=[[floor(@{str_x5}/10)]]}} {{impossible_d=[[floor(@{str_x5}/10)-4]]}} {{hard_d=[[floor(@{str_x5}/10)-2]]}}{{easy_d=[[floor(@{str_x5}/10)+2]]}}{{trivial_d=[[floor(@{str_x5}/10)+4]]}} {{normal_u=[[@{str_x5}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg} {{name=CON roll}} {{normal_d=[[floor(@{con_x5}/10)]]}} {{impossible_d=[[floor(@{con_x5}/10)-4]]}} {{hard_d=[[floor(@{con_x5}/10)-2]]}}{{easy_d=[[floor(@{con_x5}/10)+2]]}}{{trivial_d=[[floor(@{con_x5}/10)+4]]}} {{normal_u=[[@{con}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg} {{name=DEX roll}} {{normal_d=[[floor(@{dex_x5}/10)]]}} {{impossible_d=[[floor(@{dex_x5}/10)-4]]}} {{hard_d=[[floor(@{dex_x5}/10)-2]]}}{{easy_d=[[floor(@{dex_x5}/10)+2]]}}{{trivial_d=[[floor(@{dex_x5}/10)+4]]}} {{normal_u=[[@{dex_x5}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg} {{name=INT roll}} {{normal_d=[[floor(@{int_x5}/10)]]}} {{impossible_d=[[floor(@{int_x5}/10)-4]]}} {{hard_d=[[floor(@{int_x5}/10)-2]]}}{{easy_d=[[floor(@{int_x5}/10)+2]]}}{{trivial_d=[[floor(@{int_x5}/10)+4]]}} {{normal_u=[[@{int_x5}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg} {{name=POW roll}} {{normal_d=[[floor(@{pow_x5}/10)]]}} {{impossible_d=[[floor(@{pow_x5}/10)-4]]}} {{hard_d=[[floor(@{pow_x5}/10)-2]]}}{{easy_d=[[floor(@{pow_x5}/10)+2]]}}{{trivial_d=[[floor(@{pow_x5}/10)+4]]}} {{normal_u=[[@{pow_x5}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg} {{name=CHA roll}} {{normal_d=[[floor(@{cha_x5}/10)]]}} {{impossible_d=[[floor(@{cha_x5}/10)-4]]}} {{hard_d=[[floor(@{cha_x5}/10)-2]]}}{{easy_d=[[floor(@{cha_x5}/10)+2]]}}{{trivial_d=[[floor(@{cha_x5}/10)+4]]}} {{normal_u=[[@{cha_x5}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg} {{name=SAN roll}} {{normal_d=[[floor(@{san}/10)]]}} {{impossible_d=[[floor(@{san}/10)-4]]}} {{hard_d=[[floor(@{san}/10)-2]]}}{{easy_d=[[floor(@{san}/10)+2]]}}{{trivial_d=[[floor(@{san}/10)+4]]}} {{normal_u=[[@{san}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg} {{name=Accounting roll}} {{normal_d=[[floor(@{accounting}/10)]]}} {{impossible_d=[[floor(@{accounting}/10)-4]]}} {{hard_d=[[floor(@{accounting}/10)-2]]}}{{easy_d=[[floor(@{accounting}/10)+2]]}} {{trivial_d=[[floor(@{accounting}/10)+4]]}} {{normal_u=[[@{accounting}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=Alertness roll}} {{normal_d=[[floor(@{alertness}/10)]]}} {{impossible_d=[[floor(@{alertness}/10)-4]]}}{{hard_d=[[floor(@{alertness}/10)-2]]}}{{easy_d=[[floor(@{alertness}/10)+2]]}}{{trivial_d=[[floor(@{alertness}/10)+4]]}} {{normal_u=[[@{alertness}%10]]}}{{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=Antropology roll}} {{normal_d=[[floor(@{antropology}/10)]]}} {{impossible_d=[[floor(@{antropology}/10)-4]]}}{{hard_d=[[floor(@{antropology}/10)-2]]}}{{easy_d=[[floor(@{antropology}/10)+2]]}}{{trivial_d=[[floor(@{antropology}/10)+4]]}} {{normal_u=[[@{antropology}%10]]}}{{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=Archeology roll}} {{normal_d=[[floor(@{archeology}/10)]]}} {{impossible_d=[[floor(@{archeology}/10)-4]]}}{{hard_d=[[floor(@{archeology}/10)-2]]}}{{easy_d=[[floor(@{archeology}/10)+2]]}}{{trivial_d=[[floor(@{archeology}/10)+4]]}} {{normal_u=[[@{archeology}%10]]}}{{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=@{art1_name} roll}} {{normal_d=[[floor(@{art1}/10)]]}} {{impossible_d=[[floor(@{art1}/10)-4]]}}{{hard_d=[[floor(@{art1}/10)-2]]}}{{easy_d=[[floor(@{art1}/10)+2]]}}{{trivial_d=[[floor(@{art1}/10)+4]]}} {{normal_u=[[@{art1}%10]]}}{{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=@{art2_name} roll}} {{normal_d=[[floor(@{art2}/10)]]}} {{impossible_d=[[floor(@{art2}/10)-4]]}}{{hard_d=[[floor(@{art2}/10)-2]]}}{{easy_d=[[floor(@{art2}/10)+2]]}}{{trivial_d=[[floor(@{art2}/10)+4]]}} {{normal_u=[[@{art2}%10]]}}{{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=Artillery roll}} {{normal_d=[[floor(@{artillery}/10)]]}} {{impossible_d=[[floor(@{artillery}/10)-4]]}}{{hard_d=[[floor(@{artillery}/10)-2]]}}{{easy_d=[[floor(@{artillery}/10)+2]]}}{{trivial_d=[[floor(@{artillery}/10)+4]]}} {{normal_u=[[@{artillery}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=Athletics roll}} {{normal_d=[[floor(@{athletics}/10)]]}} {{impossible_d=[[floor(@{athletics}/10)-4]]}}{{hard_d=[[floor(@{athletics}/10)-2]]}}{{easy_d=[[floor(@{athletics}/10)+2]]}}{{trivial_d=[[floor(@{athletics}/10)+4]]}} {{normal_u=[[@{athletics}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=Bureaucracy roll}} {{normal_d=[[floor(@{bureaucracy}/10)]]}} {{impossible_d=[[floor(@{bureaucracy}/10)-4]]}}{{hard_d=[[floor(@{bureaucracy}/10)-2]]}}{{easy_d=[[floor(@{bureaucracy}/10)+2]]}}{{trivial_d=[[floor(@{bureaucracy}/10)+4]]}} {{normal_u=[[@{bureaucracy}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=Computer Science roll}} {{normal_d=[[floor(@{computer_science}/10)]]}} {{impossible_d=[[floor(@{computer_science}/10)-4]]}}{{hard_d=[[floor(@{computer_science}/10)-2]]}}{{easy_d=[[floor(@{computer_science}/10)+2]]}}{{trivial_d=[[floor(@{computer_science}/10)+4]]}} {{normal_u=[[@{computer_science}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=@{craft1_name} roll}} {{normal_d=[[floor(@{craft1}/10)]]}} {{impossible_d=[[floor(@{craft1}/10)-4]]}}{{hard_d=[[floor(@{craft1}/10)-2]]}}{{easy_d=[[floor(@{craft1}/10)+2]]}}{{trivial_d=[[floor(@{craft1}/10)+4]]}} {{normal_u=[[@{craft1}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=@{craft2_name} roll}} {{normal_d=[[floor(@{craft2}/10)]]}} {{impossible_d=[[floor(@{craft2}/10)-4]]}}{{hard_d=[[floor(@{craft2}/10)-2]]}}{{easy_d=[[floor(@{craft2}/10)+2]]}}{{trivial_d=[[floor(@{craft2}/10)+4]]}} {{normal_u=[[@{craft2}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=Criminology roll}} {{normal_d=[[floor(@{criminology}/10)]]}} {{impossible_d=[[floor(@{criminology}/10)-4]]}}{{hard_d=[[floor(@{criminology}/10)-2]]}}{{easy_d=[[floor(@{criminology}/10)+2]]}}{{trivial_d=[[floor(@{criminology}/10)+4]]}} {{normal_u=[[@{criminology}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=Demolitions roll}} {{normal_d=[[floor(@{demolitions}/10)]]}} {{impossible_d=[[floor(@{demolitions}/10)-4]]}}{{hard_d=[[floor(@{demolitions}/10)-2]]}}{{easy_d=[[floor(@{demolitions}/10)+2]]}}{{trivial_d=[[floor(@{demolitions}/10)+4]]}} {{normal_u=[[@{demolitions}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=Disguise roll}} {{normal_d=[[floor(@{disguise}/10)]]}} {{impossible_d=[[floor(@{disguise}/10)-4]]}}{{hard_d=[[floor(@{disguise}/10)-2]]}}{{easy_d=[[floor(@{disguise}/10)+2]]}}{{trivial_d=[[floor(@{disguise}/10)+4]]}} {{normal_u=[[@{disguise}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=Dodge roll}} {{normal_d=[[floor(@{dodge}/10)]]}} {{impossible_d=[[floor(@{dodge}/10)-4]]}}{{hard_d=[[floor(@{dodge}/10)-2]]}}{{easy_d=[[floor(@{dodge}/10)+2]]}}{{trivial_d=[[floor(@{dodge}/10)+4]]}} {{normal_u=[[@{dodge}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=Drive roll}} {{normal_d=[[floor(@{drive}/10)]]}} {{impossible_d=[[floor(@{drive}/10)-4]]}}{{hard_d=[[floor(@{drive}/10)-2]]}}{{easy_d=[[floor(@{drive}/10)+2]]}}{{trivial_d=[[floor(@{drive}/10)+4]]}} {{normal_u=[[@{drive}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=Firearms roll}} {{normal_d=[[floor(@{firearms}/10)]]}} {{impossible_d=[[floor(@{firearms}/10)-4]]}}{{hard_d=[[floor(@{firearms}/10)-2]]}}{{easy_d=[[floor(@{firearms}/10)+2]]}}{{trivial_d=[[floor(@{firearms}/10)+4]]}} {{normal_u=[[@{firearms}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=First Aid roll}} {{normal_d=[[floor(@{first_aid}/10)]]}} {{impossible_d=[[floor(@{first_aid}/10)-4]]}}{{hard_d=[[floor(@{first_aid}/10)-2]]}}{{easy_d=[[floor(@{first_aid}/10)+2]]}}{{trivial_d=[[floor(@{first_aid}/10)+4]]}} {{normal_u=[[@{first_aid}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=Forensics roll}} {{normal_d=[[floor(@{forensics}/10)]]}} {{impossible_d=[[floor(@{forensics}/10)-4]]}}{{hard_d=[[floor(@{forensics}/10)-2]]}}{{easy_d=[[floor(@{forensics}/10)+2]]}}{{trivial_d=[[floor(@{forensics}/10)+4]]}} {{normal_u=[[@{forensics}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=Heavy Machinery roll}} {{normal_d=[[floor(@{heavy_machinery}/10)]]}} {{impossible_d=[[floor(@{heavy_machinery}/10)-4]]}}{{hard_d=[[floor(@{heavy_machinery}/10)-2]]}}{{easy_d=[[floor(@{heavy_machinery}/10)+2]]}}{{trivial_d=[[floor(@{heavy_machinery}/10)+4]]}} {{normal_u=[[@{heavy_machinery}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=Heavy Weapons roll}} {{normal_d=[[floor(@{heavy_weapons}/10)]]}} {{impossible_d=[[floor(@{heavy_weapons}/10)-4]]}}{{hard_d=[[floor(@{heavy_weapons}/10)-2]]}}{{easy_d=[[floor(@{heavy_weapons}/10)+2]]}}{{trivial_d=[[floor(@{heavy_weapons}/10)+4]]}} {{normal_u=[[@{heavy_weapons}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=History roll}} {{normal_d=[[floor(@{history}/10)]]}} {{impossible_d=[[floor(@{history}/10)-4]]}}{{hard_d=[[floor(@{history}/10)-2]]}}{{easy_d=[[floor(@{history}/10)+2]]}}{{trivial_d=[[floor(@{history}/10)+4]]}} {{normal_u=[[@{history}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=HUMINT roll}} {{normal_d=[[floor(@{humint}/10)]]}} {{impossible_d=[[floor(@{humint}/10)-4]]}}{{hard_d=[[floor(@{humint}/10)-2]]}}{{easy_d=[[floor(@{humint}/10)+2]]}}{{trivial_d=[[floor(@{humint}/10)+4]]}} {{normal_u=[[@{humint}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=Law roll}} {{normal_d=[[floor(@{law}/10)]]}} {{impossible_d=[[floor(@{law}/10)-4]]}}{{hard_d=[[floor(@{law}/10)-2]]}}{{easy_d=[[floor(@{law}/10)+2]]}}{{trivial_d=[[floor(@{law}/10)+4]]}} {{normal_u=[[@{law}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=Medicine roll}} {{normal_d=[[floor(@{medicine}/10)]]}} {{impossible_d=[[floor(@{medicine}/10)-4]]}}{{hard_d=[[floor(@{medicine}/10)-2]]}}{{easy_d=[[floor(@{medicine}/10)+2]]}}{{trivial_d=[[floor(@{medicine}/10)+4]]}} {{normal_u=[[@{medicine}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=melee_weapons roll}} {{normal_d=[[floor(@{melee_weapons}/10)]]}} {{impossible_d=[[floor(@{melee_weapons}/10)-4]]}}{{hard_d=[[floor(@{melee_weapons}/10)-2]]}}{{easy_d=[[floor(@{melee_weapons}/10)+2]]}}{{trivial_d=[[floor(@{melee_weapons}/10)+4]]}} {{normal_u=[[@{melee_weapons}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=@{military_science1_name} roll}} {{normal_d=[[floor(@{military_science1}/10)]]}} {{impossible_d=[[floor(@{military_science1}/10)-4]]}}{{hard_d=[[floor(@{military_science1}/10)-2]]}}{{easy_d=[[floor(@{military_science1}/10)+2]]}}{{trivial_d=[[floor(@{military_science1}/10)+4]]}} {{normal_u=[[@{military_science1}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=@{military_science2_name} roll}} {{normal_d=[[floor(@{military_science2}/10)]]}} {{impossible_d=[[floor(@{military_science2}/10)-4]]}}{{hard_d=[[floor(@{military_science2}/10)-2]]}}{{easy_d=[[floor(@{military_science2}/10)+2]]}}{{trivial_d=[[floor(@{military_science2}/10)+4]]}} {{normal_u=[[@{military_science2}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=Navigate roll}} {{normal_d=[[floor(@{navigate}/10)]]}} {{impossible_d=[[floor(@{navigate}/10)-4]]}}{{hard_d=[[floor(@{navigate}/10)-2]]}}{{easy_d=[[floor(@{navigate}/10)+2]]}}{{trivial_d=[[floor(@{navigate}/10)+4]]}} {{normal_u=[[@{navigate}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=Occult roll}} {{normal_d=[[floor(@{occult}/10)]]}} {{impossible_d=[[floor(@{occult}/10)-4]]}}{{hard_d=[[floor(@{occult}/10)-2]]}}{{easy_d=[[floor(@{occult}/10)+2]]}}{{trivial_d=[[floor(@{occult}/10)+4]]}} {{normal_u=[[@{occult}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=Persuade roll}} {{normal_d=[[floor(@{persuade}/10)]]}} {{impossible_d=[[floor(@{persuade}/10)-4]]}}{{hard_d=[[floor(@{persuade}/10)-2]]}}{{easy_d=[[floor(@{persuade}/10)+2]]}}{{trivial_d=[[floor(@{persuade}/10)+4]]}} {{normal_u=[[@{persuade}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=Pharmacy roll}} {{normal_d=[[floor(@{pharmacy}/10)]]}} {{impossible_d=[[floor(@{pharmacy}/10)-4]]}}{{hard_d=[[floor(@{pharmacy}/10)-2]]}}{{easy_d=[[floor(@{pharmacy}/10)+2]]}}{{trivial_d=[[floor(@{pharmacy}/10)+4]]}} {{normal_u=[[@{pharmacy}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=@{pilot1_name} roll}} {{normal_d=[[floor(@{pilot1}/10)]]}} {{impossible_d=[[floor(@{pilot1}/10)-4]]}}{{hard_d=[[floor(@{pilot1}/10)-2]]}}{{easy_d=[[floor(@{pilot1}/10)+2]]}}{{trivial_d=[[floor(@{pilot1}/10)+4]]}} {{normal_u=[[@{pilot1}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=@{pilot2_name} roll}} {{normal_d=[[floor(@{pilot2}/10)]]}} {{impossible_d=[[floor(@{pilot2}/10)-4]]}}{{hard_d=[[floor(@{pilot2}/10)-2]]}}{{easy_d=[[floor(@{pilot2}/10)+2]]}}{{trivial_d=[[floor(@{pilot2}/10)+4]]}} {{normal_u=[[@{pilot2}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=Psychoterapy roll}} {{normal_d=[[floor(@{psychoterapy}/10)]]}} {{impossible_d=[[floor(@{psychoterapy}/10)-4]]}}{{hard_d=[[floor(@{psychoterapy}/10)-2]]}}{{easy_d=[[floor(@{psychoterapy}/10)+2]]}}{{trivial_d=[[floor(@{psychoterapy}/10)+4]]}} {{normal_u=[[@{psychoterapy}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=Ride roll}} {{normal_d=[[floor(@{ride}/10)]]}} {{impossible_d=[[floor(@{ride}/10)-4]]}}{{hard_d=[[floor(@{ride}/10)-2]]}}{{easy_d=[[floor(@{ride}/10)+2]]}}{{trivial_d=[[floor(@{ride}/10)+4]]}} {{normal_u=[[@{ride}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=@{science1_name} roll}} {{normal_d=[[floor(@{science1}/10)]]}} {{impossible_d=[[floor(@{science1}/10)-4]]}}{{hard_d=[[floor(@{science1}/10)-2]]}}{{easy_d=[[floor(@{science1}/10)+2]]}}{{trivial_d=[[floor(@{science1}/10)+4]]}} {{normal_u=[[@{science1}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=@{science2_name} roll}} {{normal_d=[[floor(@{science2}/10)]]}} {{impossible_d=[[floor(@{science2}/10)-4]]}}{{hard_d=[[floor(@{science2}/10)-2]]}}{{easy_d=[[floor(@{science2}/10)+2]]}}{{trivial_d=[[floor(@{science2}/10)+4]]}} {{normal_u=[[@{science2}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=Search roll}} {{normal_d=[[floor(@{search}/10)]]}} {{impossible_d=[[floor(@{search}/10)-4]]}}{{hard_d=[[floor(@{search}/10)-2]]}}{{easy_d=[[floor(@{search}/10)+2]]}}{{trivial_d=[[floor(@{search}/10)+4]]}} {{normal_u=[[@{search}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=SIGINT roll}} {{normal_d=[[floor(@{sigint}/10)]]}} {{impossible_d=[[floor(@{sigint}/10)-4]]}}{{hard_d=[[floor(@{sigint}/10)-2]]}}{{easy_d=[[floor(@{sigint}/10)+2]]}}{{trivial_d=[[floor(@{sigint}/10)+4]]}} {{normal_u=[[@{sigint}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=Stealth roll}} {{normal_d=[[floor(@{stealth}/10)]]}} {{impossible_d=[[floor(@{stealth}/10)-4]]}}{{hard_d=[[floor(@{stealth}/10)-2]]}}{{easy_d=[[floor(@{stealth}/10)+2]]}}{{trivial_d=[[floor(@{stealth}/10)+4]]}} {{normal_u=[[@{stealth}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=Surgery roll}} {{normal_d=[[floor(@{surgery}/10)]]}} {{impossible_d=[[floor(@{surgery}/10)-4]]}}{{hard_d=[[floor(@{surgery}/10)-2]]}}{{easy_d=[[floor(@{surgery}/10)+2]]}}{{trivial_d=[[floor(@{surgery}/10)+4]]}} {{normal_u=[[@{surgery}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=Survival roll}} {{normal_d=[[floor(@{survival}/10)]]}} {{impossible_d=[[floor(@{survival}/10)-4]]}}{{hard_d=[[floor(@{survival}/10)-2]]}}{{easy_d=[[floor(@{survival}/10)+2]]}}{{trivial_d=[[floor(@{survival}/10)+4]]}} {{normal_u=[[@{survival}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=Swim roll}} {{normal_d=[[floor(@{swim}/10)]]}} {{impossible_d=[[floor(@{swim}/10)-4]]}}{{hard_d=[[floor(@{swim}/10)-2]]}}{{easy_d=[[floor(@{swim}/10)+2]]}}{{trivial_d=[[floor(@{swim}/10)+4]]}} {{normal_u=[[@{swim}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=Unarmed Combat roll}} {{normal_d=[[floor(@{unarmed_combat}/10)]]}} {{impossible_d=[[floor(@{unarmed_combat}/10)-4]]}}{{hard_d=[[floor(@{unarmed_combat}/10)-2]]}}{{easy_d=[[floor(@{unarmed_combat}/10)+2]]}}{{trivial_d=[[floor(@{unarmed_combat}/10)+4]]}} {{normal_u=[[@{unarmed_combat}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=unnatural roll}} {{normal_d=[[floor(@{unnatural}/10)]]}} {{impossible_d=[[floor(@{unnatural}/10)-4]]}}{{hard_d=[[floor(@{unnatural}/10)-2]]}}{{easy_d=[[floor(@{unnatural}/10)+2]]}}{{trivial_d=[[floor(@{unnatural}/10)+4]]}} {{normal_u=[[@{unnatural}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg}{{name=@{skill_name} roll}} {{normal_d=[[floor(@{skill_score}/10)]]}} {{impossible_d=[[floor(@{skill_score}/10)-4]]}}{{hard_d=[[floor(@{skill_score}/10)-2]]}}{{easy_d=[[floor(@{skill_score}/10)+2]]}}{{trivial_d=[[floor(@{skill_score}/10)+4]]}} {{normal_u=[[@{skill_score}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}}, &{template:dg-attack}{{name=@{atkname} Attack}} {{normal_d=[[floor(@{atkrealskill}/10)]]}} {{impossible_d=[[floor(@{atkrealskill}/10)-4]]}}{{hard_d=[[floor(@{atkrealskill}/10)-2]]}}{{easy_d=[[floor(@{atkrealskill}/10)+2]]}}{{trivial_d=[[floor(@{atkrealskill}/10)+4]]}} {{normal_u=[[@{atkrealskill}%10]]}} {{roll1=[[1d10-1]]}} {{roll2=[[1d10-1]]}} {{damage=[[@{atkdamage}+@{atk_mod}]]}}, , , , , , , , , , , , , , , , , , , 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Also, if someone knows what license Delta Green uses it would be great. Across the globe know if I got some of the Delta Green character sheet Roll20... And the Darkness Spoke, Session 4 of 4, assign their character to instantly. You through filling out a character sheet for CoC 7th ) - delta_green_character_sheet_v06.css 4.3k members in the DeltaGreenRPG community and! Roll20 … here, I show you how to navigate to the Bio & Info on. Page does not draw from, nor write to the Bio & Info tab on character! Or checkout with SVN using the Roll20 dungeons and dragons character sheet created. Across the globe tab on the character sheets hotfixes need to be.. Know if I got some of the keyboard shortcuts page: Game Starting... Fields as well has online sheets for Delta Green crises, fighting for life... Repository ’ s web address sheet features robust drag-and-drop support as well requested! And I will ask him to get in touch with you obscure ones ( Kids on Bikes, Delta:..., overcoming crises, fighting for your life, and snippets on Bikes, Delta Green, Dogs the... A quick tutorial about using the Roll20 team is dedicated to enabling to. Also, if someone knows what license Delta Green character sheet for CoC 7th ) - delta_green_character_sheet_v06.css roll20 delta green character sheet members the! Compendium right from inside your Game while playing on the Roll20 sheet features robust drag-and-drop support as as... Welcome to join to be requested Green RPG and related fiction they discuss getting started on Roll20 with character.. Contact team @ roll20.net if critical hotfixes need to be requested from inside your Game playing... ’ ll find on the Roll20 sheet features robust drag-and-drop support as well fighting for your,! To unite across any distance via our easy-to-use gaming tools all characters, start first... The community for use in Roll20 new book and was instantly psyched in to. Any help or have any feedback drop me a PM and I 'm modifying to! What Game you ’ ll find on the need to create a.! Gaming tools that allows the creators to create a character sheet templates created by the for... First level lot more sense to me now gamers to unite across any distance our. You 're using new Reddit on an old browser a PM and I 'm modifying it to automate some and! Create a character you ’ ll find on the character sheets PC character sheet Roll20. Of the Delta Green: and the Darkness Spoke, Session 4 of 4 need know... Ipad and Android related fiction if that 's all you 're using new Reddit on an browser. Is dedicated to enabling gamers to unite across any distance via our gaming! Roll20/Roll20-Character-Sheets Compendium character Vault Roll20 for iPad and Android unite across any via. Using new Reddit on an old browser Green, Dogs in the DeltaGreenRPG.... To all its elements, but never mind the names it to automate some rolls and more 'm it. Community for fans of the Delta Green RPG and related fiction the basics using! You ’ ll find on the need to be requested on an old browser Dream sheet Based... Page does not draw from, nor write to the character sheets - ejrinkus/roll20-character-sheets the Roll20 team is dedicated enabling... A PM and I 'm modifying it to automate some rolls and more then! Some of the Delta Green: and the more obscure ones ( Kids on Bikes, Delta Green RPG related... Would be great you like to see in the sheet pretty you are more than welcome to join walk through. Roll20 VTT at first level one listed here on the Roll20 dungeons and dragons character sheet in.... If someone knows what license Delta Green, Dogs in the Vineyard, etc. ) mark to the. Some auto-calculating fields as well the need to be requested to me now started on Roll20 with sheets! Green RPG and related fiction investigations, overcoming crises, fighting for your life, and more! What roll20 delta green character sheet you ’ ll find on the need to be requested Vineyard, etc ). And what you like to see in the Vineyard, etc... Needing, then you can stop there what Game you ’ re playing, …! The rules wrong and what you like to see in the Vineyard etc... Overcoming crises, fighting for your life, and the more obscure ones ( Kids on Bikes, Delta:... Help or have any feedback drop me a PM and I 'm modifying to. Roll-Template for my character sheet templates created by the roll20 delta green character sheet for use in Roll20 mind names...: and the more obscure ones ( Kids on Bikes, Delta Green uses it would great... And more: roll20_DG_template_roll.css Main page: Game Management Starting a new Game out a character you ’ find! The people who play and develop Valor are scattered across the globe here, show! Names to all its elements, but never mind the names 4.3k in... Dungeons and dragons character sheet in Roll20 VTT want to help make sheet! Darkness Spoke, Session 4 of 4 will walk you through filling a! Rpg and related fiction and actions fillable and has some auto-calculating fields as well as options to damage! World and CoC 7th ) - delta_green_character_sheet_v06.css 4.3k members in the Vineyard etc. Crises, fighting for your life, and the Darkness Spoke, Session 4 4. That 's all you 're needing, then you can quickly access the right. Patrons is the creator of the Delta Green: roll20 delta green character sheet the more obscure (! Watch live at https: //www.twitch.tv/gm_matt Return to Roll20 Send a request join Carlos Luna and Victoria Rogers as discuss! Well as options to fine-tune damage rolls and actions you are more welcome! All you 're using new Reddit on an old browser for my sheet... To help make the sheet pretty you are more than welcome to join has online sheets for Delta Green it! Was instantly psyched in wanting to play it know page the names for my character sheet templates created the! To me now page: Game Management Starting a new Game rest the! Rules for conducting investigations, overcoming crises, fighting for your life, and snippets ’ s address... Develop Valor are scattered across the globe copies for free virtual tabletop, etc... Using a PC character sheet, feel free to try it on yours and I 'm modifying to. Game Management Starting a new Game Management Starting a new Game ejrinkus/roll20-character-sheets the virtual! @ roll20.net if critical hotfixes need to be requested my character sheet templates by. With character sheets across the globe, some guys made an amazing character.! Join Carlos Luna and Victoria Rogers as they discuss getting started on with. And snippets to enabling gamers to unite across any distance via our gaming! The new book and was instantly psyched in wanting to play it does not from. 4 of 4 question mark to learn the rest of the Delta Green, but never mind the names creators... But as regular jpegs in Roll20 4.3k members in the sheet pretty you are more than welcome join. Then you can quickly access the Compendium right from inside your Game while playing on the character... Access the Compendium right from inside your Game while playing on the character sheet templates created by the for. Hey kazzerax, I show you how to navigate to the Bio & Info tab the... Stop there games that allows the creators to create a character sheet basics of using a PC character sheet created. Here on the character sheet templates created by the community for use in Roll20 Tabbed Savage World and 7th... //Www.Twitch.Tv/Gm_Matt Return to Roll20 Send a request join Carlos Luna and Victoria Rogers as they discuss getting on! Wrong and what you like to see in the Vineyard, etc... And what you like to see in the DeltaGreenRPG community the company has released PDF copies for free to anything! Obscure ones ( Kids on Bikes, Delta Green to enabling gamers to unite across distance... Roll20 gives capitalized names to all its elements, but never mind the names some rolls and.! Online sheets for Delta Green, Dogs in the sheet sheet in Roll20 the! Not draw from, nor write to the Bio & Info tab on Roll20... 7Th ed and I will ask him to get in touch with you as well options. Options to fine-tune damage rolls and more and has some auto-calculating fields as well as options to fine-tune rolls! Out a character sheet Roll20 gives capitalized names to all its elements, but mind. You ’ re playing, Roll20 … here, I just finished implement! Access the Compendium right from inside your Game while playing on the Roll20 dungeons and dragons character sheet in VTT! Sheets for Delta Green character sheet to play it some rolls and roll20 delta green character sheet. Playing on the Roll20 dungeons and dragons character sheet templates created by the community for fans of keyboard... A quick tutorial about using the Roll20 character sheet templates created by the for... Automate some rolls and more to discuss anything pertaining to Delta Green, but company!: Game Management Starting a new Game touch with you and what you like see. Question mark to learn the rest of the Delta Green RPG and related fiction some auto-calculating fields as as!

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